Welcome to the Insurgency: Sandstorm Community Survey for Fall 2019. Participating in this survey helps New World Interactive determine community preferences as they relate to the game and its ongoing development, allowing New World to shape Sandstorm's ongoing development priorities based on the results.

Please be as honest, clear, and concise as possible in your answers. If you do not have an answer for a question, please answer the best you can or leave it blank.

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* 1. Which one of the following FPS games have you enjoyed the most?

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* 2. Which one of the following FPS games have your friends who DON'T play Insurgency: Sandstorm enjoyed the most?

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* 3. How often on average do you play Insurgency: Sandstorm?

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* 4. When you first played Insurgency: Sandstorm, did you play the Tutorial Level found under Tutorials in the Main Menu?

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* 5. (Optional) If you answered No to question #4, please say why.

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* 6. (Optional) How would you rate the Tutorial Level’s teaching of Sandstorm’s mechanics?

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* 7. (Optional) What is Sandstorm’s Tutorial Level lacking the most?

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* 8. Some new players complain that Insurgency: Sandstorm is too challenging and difficult. Besides the Tutorial Level, how do you feel we could make the game more attractive to new players outside our community without compromising on the core gameplay and our principles as a hardcore FPS?

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* 9. How do you feel about the amount of rounds per match in official matchmaking for each mode in the game?

  Too few Just right Too many
Versus Push (2 Rounds Max)
Versus Skirmish (2 Rounds Max)
Versus Firefight (4 Rounds Max)
Competitive Firefight (8 Rounds Max)
Coop Checkpoint (3 Rounds Max)
Coop Hardcore (3 rounds Max)
Coop Frenzy (3 Rounds Max)

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* 10. How do you feel about an even number of rounds in a Versus match which could end in a tie?

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* 11. Which of the following would improve the Competitive matchmaking experience?

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* 12. Please rank the maps based on gameplay experience for PvE Cooperative modes (1 = Best, 8 = Worst)

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* 13. Please rank the maps based on gameplay experience for PvP Versus modes (1 = Best, 8 = Worst)

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* 14. Please rank the maps based on visual impressiveness (1 = Best, 8 = Worst)

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* 15. Please rank the maps based on optimization and performance, and how well the map runs on your computer (1 = Best, 8 = Worst)

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* 16. Are there any bugs in the game that you find particularly common or problematic?

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* 17. Please state your opinion on the following statements about Weapon Sway (The random weapon movement seen when aiming down sights without touching the mouse which is more severe when suppressed or at low stamina)

  Strongly Disagree Disagree No opinion Agree Strongly Agree
Sway should not be random, and should instead have a predictable pattern that increases in speed and range the more suppressed you are or the lower your stamina.
Sway while moving should be reduced.
Sway when stamina is low should be reduced.

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* 18. Please state your opinion on the following statements about Suppression (The effect where when you are shot at, your vision is limited and your Weapon Sway increases)

  Strongly Disagree Disagree No opinion Agree Strongly Agree
Suppression should limit your vision more than it currently does.
Suppression should not increase your Weapon Sway as much as it currently does.
Suppression should increase your weapon recoil and should not affect Weapon Sway at all.

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* 19. Which Primary weapon type would you like to see more of the most?

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* 20. Which Secondary weapon type would you like to see more of the most?

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* 21. Has the addition of player votekicking for official matches in update 1.2 on May 24th improved your experience?

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* 22. (Optional) What is your opinion on the amount of votes required to kick someone after a vote is started to kick them?

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* 23. (Optional) Now that vote kicking is allowed, what is your opinion on the team damage reflection system where if a player damages teammates too much their damage will be reflected back onto them?

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* 24. Do you feel the game would benefit from a player reporting system where if a player receives enough reports for team killing, griefing, exploiting, harassing, or committing other negative behavior, that player would be investigated and potentially prevented from playing the game for a certain amount of time if their behavior is determined to be contributing to a negative gameplay environment?

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* 25. Please rate on a scale of 1 to 10 how frequently the following events occur in official matchmaking (1 = Never, 10 = All the time)

  1 2 3 4 5 6 7 8 9 10
I get matched with a player using level exploits or glitches to gain an advantage.
I get matched with a player who is abusing me or others through voice or text chat.
I get matched with a player using hacks or cheats.
I get matched into a game that has more players on one team than on the other.
I get matched into a game that ends shortly after I join.
I get matched with a player who griefs and attempts to disrupt normal gameplay.

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* 26. As mentioned in Community Update #6, we are planning to create limited time playlists with special “gameplay mutators” that are applied to an existing game mode. Please select the mutators that sound the most exciting to you.

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* 27. (Optional) Please share any other exciting ideas you have for a mutator. Please be brief in your explanation, and keep in mind that a mutator must be a change to an existing gameplay mechanic that can work within multiple of our existing game modes.

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* 28. How would you rate the Steam Announcement and New World Blog "Community Update" posts on topics like Ministry, the Roadmap for 2019, our new Calgary office, the playlist system, etc?

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* 29. How would you rate the development team’s communication with the community? (0 = Awful, 100 = Excellent)

0 100
i We adjusted the number you entered based on the slider’s scale.

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* 30. (Optional) How could the development team’s communication improve?

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* 31. (Optional) What communication is the development team doing well?

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* 32. (Optional) What features, changes, or improvements would make you play Insurgency: Sandstorm more regularly?

T