Motion capture for game developers

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Thank you for taking the time to complete our short survey. It will take approximately 3 minutes to complete.
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Have you used mocap on your projects:
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What motion capture skills is the games industry hot/not so hot at?
HotNot so hot
Artistic/creative vision
Programming/mathematics
Talent management
Operating studio equipment - for example; camera, lights, PCs, video servers or audio
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What do you think are the biggest mocap developments in the last five years?
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Is the mocap vs. keyframe argument still valid?
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Do you use pre-viz as part of your production?
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What do you think is the future for motion capture?
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