BRK7: MOTION GAMING TECHNOLOGY FOR INDIVIDUALS WITH MOVEMENT DISORDERS

Learning Objectives:
1) To understand how developments in commercial video gaming have made the technology more accessible to individuals with movement disorders.
2) To understand the potential benefits and limitations to motion-based video gaming in individuals with severe movement disorders.
3) To become familiar with software development to increase video games access for individuals with neuromuscular disabilities, including three specific games.
4) To provide suggestions for directions in software development.

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* 1. Please indicate your opinion about each of the following statements.

  Strongly Agree Agree Neutral Disagree Strongly Disagree
The course followed description in the program.
The course began on time and was well paced.
The faculty communicated clearly and effectively.
The course used practical examples to teach points.
The faculty involved participants in the course.
The faculty allowed enough time for questions.
The course met its objectives as stated in the program.
The information presented will help me accomplish my professional responsibilities.
The course has given me a basis for making changes in my practice.

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* 2. Did this course have a commercial bias?

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* 3. Should the Academy repeat this course next year?

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* 4. Please suggest any topics of interest for a future course.

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* 5. General comments:

T