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The Reading Agency is an independent charity with a mission to inspire more people to read more. We have been working with the learning and skills and library sectors to promote the use of reading for pleasure in formal and informal adult learning as away of engaging, sustaining and motivating less confident adult readers. We link closely with NIACE on the Quick Reads campaign, creating learning resources and practical schemes such as the Six Book Challenge and the Chatabout emergent reader group network to support use of the Quick Reads titles.

We are currently working on a feasibility study on the use of multi-media and digital technologies such as gaming to engage adults with literacy needs in reading for pleasure

As part of this we are keen to understand the views and experiences of practitioners and invite you to complete this short survey. Those returning completed surveys by the end of TUESDAY 9 MARCH will be entered into a prize draw for a copy of Screens and Pages: Technology and Reading for Pleasure by Sal McKeown, Mary Moss and Tracy Slawson (NIACE June 2009).

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* 1. Please give us your contact details:

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* 2. What do you teach?

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* 3. Do you use any kinds of digital technology in your work with adult learners?

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* 4. What do you think are the main barriers to using digital technologies with adult learners?
Please number in order of priority with 1 = high and 5 = low.

  1 2 3 4 5
Limited access to ICT
Lack of confidence in using ICT
Perceived lack of time in formal settings
Lack of ideas for using ICT
Uncertainty about what would be appropriate for this audience

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* 5. What kind of digital technologies do you use with adult learners? Please tick as many as you like.

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* 6. What kind of games do you use with adult learners? Please tick as many as you like.

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* 7. What are the main benefits of using digital technologies with learners?
Please number in order of priority with 1 = high and 8 = low.

  1 2 3 4 5 6 7 8
Engages the learner
Supports their reading skills
Supports their writing skills
Introduces them to text in an accessible way
Allows them to explore a topic of interest
Encourages them to read more online
Encourages them to read more printed material
Relates to their everyday world

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* 8. What do you think are the three main benefits of using gaming in particular?

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* 9. What top three factors need to be taken into account to enable adults with literacy needs to use digital technologies such as gaming?

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* 10. Do you feel there's a need for more digital content specifically made for and targeted at adult literacy learners?

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* 11. Provide a brief summary of any experience you have had in using digital technologies and/or gaming with learners. Please specify if this involved adults with literacy needs or other learning difficulties.

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* 12. Would you be prepared to provide a fuller case study if we contact you?

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* 13. Please add any further comments about how you feel use of digital technologies and gaming can encourage reading for pleasure.

Thank you for your time in completing this survey.

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