How do you see the classroom in five years? What will learning look like? How will technology be used? European Schoolnet, a unique partnership organisation of 30 Ministries of Education from across Europe, wants to hear your opinion! Make your opinions heard in this five-minute survey and help shape the future classroom. All answers are anonymous, but you can leave your email to receive the report or our newsletter.

Read more about the Future Classroom Lab at http://fcl.eun.org and about European Schoolnet and trends at http://www.eun.org/observatory/trends.

Thank you!

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* 1. Which educational trends do you think will have the greatest impact on our teaching and learning in the future?

  High impact Some impact Little impact No impact No opinion
OPEN EDUCATIONAL RESOURCES: use of open educational resources increases, exploiting the interoperability of educational content and services whatever the device used
PERSONALISATION: learning will be more personalised, driven by rich assessment data and guided by learning analytics to select instructional scenarios and advise which are the most efficient for which students
ASSESSMENT: the focus of assessments is shifting from "what you know" to "what you can do."
LIFELONG LEARNING: young people are more motivated to continue learning after leaving formal schooling
INFORMAL LEARNING: for increasing numbers of students learning is self-directed, in communities and personal learning networks as well as in formal school settings.
PROJECT-BASED LEARNING: students work on challenges and problems to investigate in groups, and organise and direct themselves as far as possible. Learning usually goes beyond traditional subjects
FLIPPED CLASSROOM: students master basic concepts of topics at home. Time spent in classroom is used to reflect, discuss, and develop topics.
TEACHERS’ ROLE: The teacher’s role is more that of a mentor, supporting groups and individuals, in part thanks to technology saving time in lesson preparation and increasing productivity.
PERSONAL: technology will be personal, portable, even worn, and always available. Students expect to use their own tablets and smartphones in the classroom.
GAME BASED LEARNING: learning is mixed with games or with game mechanisms
ADAPTABILITY: technology will intuitively adapt itself to the needs, abilities and preferences of individual students, including those with special needs
CLOUD BASED LEARNING: data, tools, software are all online and can be reached and modified from different devices.
REAL WORLD: virtual experiences, simulations, other teachers/experts, real-world problems and workplaces will bring the outside world into learning
COLLABORATIVE LEARNING: Less working alone and more time spent on group work
MOBILE LEARNING: we get access to knowledge through smartphones and tablets, sometimes using virtual learning environments. It is learning anytime, anywhere.
SOCIAL MEDIA: how learners share ideas and feelings will lead to learning being more ‘social’ and informal, e.g. co-creation, support for the emotional side of learning, less privacy.
BLENDED LEARNING: classroom-based learning includes online learning accessible outside school, improving information flow between home and school, and involving parents more.
STUDENT CENTERED LEARNING: a move away from whole class teaching to pedagogies that place individual students’ needs at the heart of learning.
PERSONAL LEARNING ENVIRONMENT: the online learning environment you engage with is tailored to your personal needs, learning style and personal interests
ACCOUNTABILITY: there will be more visibility of students’ (and teachers’) results and pressure on teachers from parents, media, politicians, employers to improve outcomes.

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* 2. Any other trend you think is important? Please share it!

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* 3. I would like to receive:

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