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* 1. What experience have you personally had with gamification?

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* 2. Gamification is

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* 3. Does your organisation currently use any of the following?

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* 4. What percentage of game players are over 50 years of age?

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* 5. What is the most effective way of gamifying a process?

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* 6. Which subject areas would you like to see gamification used for in your organisation?

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* 7. When do you expect to use gamification for L&D within your organisation?

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* 8. How strongly do you agree with the following statements about gamification?

  Strongly Disagree Disagree Neutral Agree Strongly Agree
Gamification can help create more engaging experiences for learners
Gamification can make learning more rewarding
Gamification can result in higher completion rates
Gamification can improve productivity

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* 9. What, if any are the specific barriers to adopting gamification within your organisation?

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* 10. Can you see gamification being useful for enhancing learning and development?

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* 11. Any other comments?

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* 12. The percentage of game players over 50 is actually 25%, well done if you chose this. If you'd like to see the results of this survey, please enter your details below. Thank you.

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