Skip to content
Gamification in Learning and Development Survey
1.
What experience have you personally had with gamification?
I've played games on my mobile phone
I've played games on my computer
I've played games on a Playstation, Xbox or similar console
I've played board games
I've used it for training purposes
All of the above
Other (please specify)
2.
Gamification is
Game mechanics applied to business processes.
Making something potentially tedious, fun.
The concept of applying game mechanics and game design techniques to engage and motivate people to achieve their goals.
Non-fiction gameplay.
Using game techniques to increase engagement, satisfaction and fun.
All of the above
Other (please specify)
3.
Does your organisation currently use any of the following?
Classroom training
On-the-job learning
LMS/Online courses
Mobile learning
Video training
Gamified learning
Social learning
Virtual classrooms
VR
Other (please specify)
4.
What percentage of game players are over 50 years of age?
5%
10%
20%
25%
5.
What is the most effective way of gamifying a process?
Creating extrinsic rewards
Creating intrinsic rewards
Incorporate badges, points and leaderboards
Create and track levels of accomplishment
6.
Which subject areas would you like to see gamification used for in your organisation?
Technical skills
Interpersonal skills
OH&S/Compliance training
Operational skills
Onboarding/orientation
Leadership development
Customer service/sales
Other (please specify)
7.
When do you expect to use gamification for L&D within your organisation?
We use it already
Within the next year
Within 2 years
Within 3 years
At some point, but not sure when
Never
8.
How strongly do you agree with the following statements about gamification?
Strongly Disagree
Disagree
Neutral
Agree
Strongly Agree
Gamification can help create more engaging experiences for learners
Strongly Disagree
Disagree
Neutral
Agree
Strongly Agree
Gamification can make learning more rewarding
Strongly Disagree
Disagree
Neutral
Agree
Strongly Agree
Gamification can result in higher completion rates
Strongly Disagree
Disagree
Neutral
Agree
Strongly Agree
Gamification can improve productivity
Strongly Disagree
Disagree
Neutral
Agree
Strongly Agree
9.
What, if any are the specific barriers to adopting gamification within your organisation?
Lack of knowledge of how to implement it
Perceived cost for developing gamified learning content
Lack of cultural appetite, or scepticism from leaders
Lack of suppliers/designers working in this area
Can only be used for training small numbers of people
Unsure of how to measure effectiveness
Not sure how it could be used in our sector
N/A - we already use gamification
Other (please specify)
10.
Can you see gamification being useful for enhancing learning and development?
Yes
No
11.
Any other comments?
12.
The percentage of game players over 50 is actually 25%, well done if you chose this. If you'd like to see the results of this survey, please enter your details below. Thank you.
Name:
Email: