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Do you want the Investigator: Alienist?
He permanently removes one of your enemy's Acolytes from the game!

Do you want the Investigator: Alienist?<br>He permanently removes one of your enemy's Acolytes from the game!

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Or do you want the Investigator: Federal Agent?
She makes all your cultists in the asylum worth 2 defense (instead of 1), AND an opponent must move an active cultist to his escape.

Or do you want the Investigator: Federal Agent?<br>She makes all your cultists in the asylum worth 2 defense (instead of 1), AND an opponent must move an active cultist to his escape.

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* 1. I forget - did we go to the desert seeking strange ruins where the Alienist will find us, or are we holding out in Boston at our santum where the feds have just gotten a lead?

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