How do Deep Rock Galactic's story elements influence behavior in player interaction?

Hello. As a preface, this survey is for people who have played and are familiar with the game Deep Rock Galactic. You will remain completely anonymous, and I would greatly appreciate it if you only take this survey if you are willing to answer all eight questions, as I have a limited amount of available responses. Thank you.

DRG's story elements refers to things such as being dwarves, environmental storytelling, posters and writings found in the space rig, the Abyss Bar, greenbeards & greybeards, 'no dwarf left behind', 'rock & stone', etc.

This survey is for a research project for a college course I am currently taking. I want to research how story elements in DRG influence the behaviors of players as they interact with one another. For example, I'm sure you are aware of the saying 'no dwarf left behind!' A lot of players take that to heart and will refuse to complete a mission unless every dwarf is in the drop pod. I think it is fascinating how these things affect our interactions, and I want to learn more about it, hence this survey.
1.Please share your age, gender and the class you play in Deep Rock Galactic. If you do not wish to answer any of these questions, feel free to leave that one blank.
2.Do you believe DRG's story elements (e.g. 'No dwarf left behind', 'rock and stone', portrayal of dwarves) influence your behavior when interacting with other players?
3.Do you believe roleplaying as a dwarf and screaming 'rock and stone' helps to connect players through the shared dwarven identity?
4.In your experience, how do DRG's story elements affect your interactions with players?
5.Do you believe DRG's story elements, such as the posters scattered around the space rig, actually result in better cooperation and teamwork between players?
6.In your own words, if applicable, share how DRG's Story elements affect the ways in which you play the game and interact with other players.
7.Do you believe being able to 'rock and stone' salute increases team fidelity?
8.Share an experience (or multiple,) where the story elements of DRG have affected a moment of interaction between you and other players. (e.g. An instance of 'no dwarf left behind' or making a friend over a beer at the Abyss Bar, or pinging a bittergem while spouting 'we're rich!')
9.How often do you experience toxicity when playing DRG?