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Into the Dead: Our Darkest Days - 0.16 Experimental Branch Survey
Thank you for providing feedback on our upcoming update!
Please feel free to add and edit your responses as you play more of the update -
you can always come back to change your responses later.
We are specifically looking for both your early impressions and late game feedback on this update, so please take the time to play the update thoroughly.
We are always wanting to improve the game, so please answer the questions to the best of your ability, and as honestly as possible!
For more information on survey collection and PikPok's privacy policy:
link
Combat Improvements
We have made some combat improvements based on player feedback. Please rate the following changes based on your experience and if you have any feedback:
*
1.
Of the following
combat improvements
, which were you most excited by? (Select up to 3)
(Required.)
Grab QTE
- A quick time event (QTE) when grabbed by a zombie. Failing this quick time event might result in getting infected.
Directional dodge
- Performing a directional dodge (forward and backwards).
Barge while sprinting
- Activating a short barge to go through threats and through doors.
Sprint attack
- Performing a running attack without having to stop or slow down.
Firearms and throwables quick swap
-
Swapping between a firearm and a throwable without needing to open the backpack.
Added NPC stealth kill icon
- Helps to prevent accidentally killing NPCs when attempting to talk to them.
Backing out of an execution
attack
- Quickly backing out of an execution kill to avoid incoming enemy.
*
2.
We have changed the
grab mechanic
to include a
quick time event (QTE)
. If you fail to press the correct button in time, there is a chance of your survivor getting infected. How has this change affected your overall game experience?
(Required.)
It's made it much worse
1 star
2 stars
No impact
3 stars
4 stars
It's made it much better
5 stars
3.
Please explain your above answer:
*
4.
We have changed dodging to be a
directional dodge,
allowing forward and backwards dodging. How has this change affected your overall game experience?
(Required.)
It's made it much worse
1 star
2 stars
No impact
3 stars
4 stars
It's made it much better
5 stars
5.
Please explain your above answer:
*
6.
We have added a
barge mechanic,
allowing survivors to barge through threats and doors when activated. How has this change affected your overall game experience?
(Required.)
It's made it much worse
1 star
2 stars
No impact
3 stars
4 stars
It's made it much better
5 stars
7.
Please explain your above answer:
*
8.
We have added a
s
print
attack,
allowing survivors to perform a running attack without having to stop or slow down. How has this change affected your overall game experience?
(Required.)
It's made it much worse
1 star
2 stars
No impact
3 stars
4 stars
It's made it much better
5 stars
9.
Please explain your above answer:
*
10.
We have added a
f
irearms
and throwables quick swap,
allowing survivors to swap between a firearm and a throwable without needing to open the backpack. How has this change affected your overall game experience?
(Required.)
It's made it much worse
1 star
2 stars
No impact
3 stars
4 stars
It's made it much better
5 stars
11.
Please explain your above answer:
New Recurits
12.
Which of the following survivors did you manage to recruit during your playthrough?
Candy
Eva
Taylor
None of the above
13.
Any feedback you would like provide on the new recruits (Skill Trees, Bio, Personality, etc)?
*
14.
Please rate your overall experience playing
the 0.16 update (#13 Combat Improvements & New Recruits)
(Required.)
Hated it
Loved it
Clear
*
15.
Please rate the level of
challenge
this update has added to the game:
(Required.)
Has made it much too easy
1 star
2 stars
Feels about right
3 stars
4 stars
Has made it much too hard
5 stars
16.
Any further comments on the
challenge
of this update:
17.
Is there any other feedback that you would like to share about the update?
Thank you again, survivor!
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