3D on the Web: glTF & WebGL Developer Survey

Thank you for participating in the 3D on the Web session! This survey is designed to gather insights from developers about the future of glTF, WebGL, and emerging technologies in 3D rendering. Your feedback will help shape future standards and tools for the gaming and 3D development community.
1.Should Khronos standardize or enhance interoperability for Gaussian Splatting in the glTF format?
2.If you support standardization for Gaussian Splatting, what is most valuable to you?
3.If you are a glTF implementor, are you interested in implementing Interactivity?
4.If you are a glTF implementor, are you interested in implementing Physics?
5.If you are a glTF implementor, are you interested in implementing External Reference (complex scenes)?
6.If you are a glTF implementor, do you want to interested in implementing animation pointer?
7.If you are a glTF user, do you want to use Interactivity?
8.If you are a glTF user, do you want to use physics?
9.If you are a glTF user, do you want to use External Reference (Complex Scenes)
10.If you are not using glTF, what is the biggest thing stopping you?