1. Introduction

Dear participant,

I am inviting you to participate in this survey "Designing for Digital Literacy" as part of a larger research project on curricular and infrastructural development within the digital humanities because you are affiliated with an undergraduate curriculum that is in some way inflected by the digital humanities. Whether your curriculum or program matches this broad description is entirely up to you. Some examples of how scholars and faculty are defining the field in terms of undergraduate curricula can be found on my blog at http://www.palms.wordherders.net/wp/2009/11/digital-humanities-inflected-undergraduate-programs-2/. These examples range from programs that work with new media and mobility devices to programs that are entrenched in textual computational analysis and representation. Other examples also appear--more importantly for this discussion, these participants who are choosing to align themselves with the digital humanities come from a wide range of institutional environments and experiences.

The purpose of this research project is to start making transparent the institutional and infrastructural issues that are specific to certain universities in order to provide insight into how curricula that is inflected by the digital humanities has been, is being, or might be developed. Simply listing examples of existing programs would belie the extent to which scholars and administrators have shaped and are shaping these curricula according to the needs of their specific communities. The results of this research may help us all learn more about the current state of developing digital humanities curricula for undergraduates and provide a background of transparency that encourages continued development and knowledge production in this field.

Tanya Clement, PhD
Associate Director, Digital Cultures and Creativity (DCC)
Maryland Institute for Technology in the Humanities (MITH)
The University of Maryland, College Park
301-405-2866
dcc.umd.edu

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