“VITA – Virtual and Augmented Reality Trainers Toolbox to Enable Adults Catch Up With Life Skills” is a two-year (2017 - 2019) European project which aims to develop a novel toolbox by which adult trainers can attract, reach out and assist adult learners in catching up with digital literacy.

In order to define the toolbox contents and clearly understand the training needs in question, the project consortium is seeking to investigate the current level of digital literacy across the participating countries.

Therefore, we kindly invite you to participate in our analysis by answering the following questionnaire.

This activity will take around 10 minutes.



Online Safety – Involves taking precautions to protect oneself against online individuals with malicious intent. More specifically, these include viruses and other harmful programs, cyberbullies, and individuals trying to steal personal information (e.g. credit card details). (

Virtual Reality (VR) is a computer-generated 3D environment that engages users in the surroundings and responds to their actions. Usually, users utilize a head mounted display, which is simply worn like ski goggles. The video is then sent from a console or mobile device to the headgear. (

Augmented reality (AR) is a technology that will turn the real life environment into a digital interface by creating virtual objects in the real world, in real-time. (

* 1. In what country do you currently reside?

* 2. What is your gender?

* 3. What is your age?

* 5. What is your professional background?

* 6. Which sector do you currently/would like to work in?

* 7. Please indicate how far you agree or disagree with the following statements:

  Strongly Agree (1) Agree (2) Neutral (3) Disagree (4) Strongly Disagree (5)
I enjoy using digital technology.
I have a good understanding of what digital literacy means.
I am able to follow a conversation concerning digital technology.
My digital skills are up-to-standard with what I believe is expected in the labour market today in my field of activity/interest.
I consider digital skills as mandatory in today’s adult education/training.
I would like to improve my digital skills further.
Advances in technology, such as computers, have made tasks like data inputting and processing easier.
Digital technologies have created a more accessible and varied platform for content creators.

* 8. How confident do you feel with your ability in the following (1 = very unconfident, while 5 = very confident).

  1 2 3 4 5
Creation of Word Documents
Creation of Digital Presentations (e.g. PowerPoint Presentation)
Working with databases and spreadsheets (e.g. Access and Excel)
Setting up a Wi-Fi Network
Using a Search Engine (e.g. Google)
Using digital Communication (e.g. via email correspondence)
Respecting digital etiquette/netiquette (i.e. the awareness of being a responsible citizen online)
Applying online security and privacy settings
Using cloud storage and file sharing sites (e.g. Drop Box & Google Drive)
Setting up a Website and Domain
Creating Web content
Using HTML and basic coding
Using Social Media networking sites
Using online banking platforms
Converting File Formats
Using basic Photo Editing tools
Using basic Video Editing tools
Using Virtual and Augmented Reality 
Being creative and innovative (e.g. openness towards new ideas, using nonstandard means)
Applying critical thinking and problem solving skills
Communicating with others
Collaborating with others
Being flexible and adaptable (e.g. flexibly change work styles and methods, ability to focus quickly on different tasks)
Taking initiative

(e.g. ability to deal with failure and/or lack of success and maintain performance, ability to overcome obstacles)
Possessing social and cross-cultural skills

(e.g. ability to understand attitudes, interests, needs, perspectives of others)
Being productive and accountable (e.g. self-control, effectively plan and organize time)
Being responsible and leading a team  (e.g. ability to delegate tasks, to motivate others)

* 9. Have you ever experienced virtual reality (VR) or augmented reality (AR) technologies? 

* 10. Do you know of any cases where Virtual and/or Augmented Reality is used in education?