AACPDM-1015-273 IC26 |
IC 26: Toward best practices in virtual reality and active video game use within pediatric rehabilitation: Competencies, clinical decision-making and outcome measurement
Learning Objectives:
1) Understand the evidence and theory underlying the clinical application of virtual reality (VR) and active video games (AVG) in pediatric rehabilitation
2) Describe the competencies required by clinicians to implement and evaluate VR/AVG-based therapy, including: System selection and operation, Goal-setting and treatment planning, Treatment implementation and monitoring, Transferring skills to real-life functional activities and Evaluating outcomes
3) Apply a clinical decision-making framework to guide VR system and game selection, with consideration of therapeutic requirements, therapist competencies, client goals and environmental factors
4) Identify existing online resources to support competency development and clinical integration of VR and active video game technology
1) Understand the evidence and theory underlying the clinical application of virtual reality (VR) and active video games (AVG) in pediatric rehabilitation
2) Describe the competencies required by clinicians to implement and evaluate VR/AVG-based therapy, including: System selection and operation, Goal-setting and treatment planning, Treatment implementation and monitoring, Transferring skills to real-life functional activities and Evaluating outcomes
3) Apply a clinical decision-making framework to guide VR system and game selection, with consideration of therapeutic requirements, therapist competencies, client goals and environmental factors
4) Identify existing online resources to support competency development and clinical integration of VR and active video game technology