VR album art field test

For my Emerging Media Platforms class, I am testing a Playstation VR drawing app included in a new game, Music VR, developed by Harmonix. It's a significantly cheaper version of Google's Tilt Brush when considering headset and computer startup costs, and it allows you to load sidecar MP3 files to accompany the art creation process.
 
My hypothesis is that VR environments can be adapted for album art, and that future albums may be released entirely as VR experiences, with either curated videos, photos or art installations that augment a band's vision, or concept, for an album. As my concentration is Public Relations, I believe VR album art is an interesting promotional piece that bands can use to garner listener interest and engagement. For this field test, I am using Harmonix Music VR app to recreate album artwork for Nirvana's Nevermind.
 
Please view the following 09:00 Youtube video before taking the survey:
PSVR album art field test video

Nevermind
 
 

* 1. What is your general impression of the demo video?

* 2. What is your gender?

* 3. What is your age?

* 4. In general, do you think media experiences (e.g. album art, music videos, photography) compliment the musical listening experience?

* 5. How do you primarily acquire/listen to music?

* 6. Have you tried a VR headset? If so, which type?

* 7. Do you own a VR headset?

* 8. Would you be interested in experiencing your favorite musical artist's music as a VR experience?

* 9. Do you think VR experiences can/will compliment musical albums in the future?

* 10. What did you like or not like about the demo? 

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