Feb 27, 2018 - CTRA Webinar Post Test Is Gamification Included in Your Facilitation Toolkit? Question Title * 1. Please Fill Out the Following: Demographic Information: First and Last Name: Phone Number: Email Address: Province or Territory: CTRA Membership Number: OK To receive a CEU Verification Letter:- You must have viewed the webinar for at least 45 minutes- Provided the Start Code for the webinar, - Provided the End Code for the webinar- Correctly answered 3/5 post test questions about the webinar OK Question Title * 2. Please provide Start Code for webinar OK Question Title * 3. Please provide End Code for webinar OK Question Title * 4. Which statement describes the concept of Gamification? a) Refers to the production and manufacturing of electronic games. b) Is a concept that is based primarily on children’s play and what types of games motivate children to perform at their best in an academic setting. c) Is a term used to describe a growing body of research being done exclusively in the area of aging and wellness. d) A strategy that gets people excited and motivated to participate in tasks and/or perform behaviors that are familiar and uninspiring, but necessary and desirable, by infusing a variety of game like elements into the experience. OK Question Title * 5. Which of the following statements are examples of how Gamification has or can be used? Choose all that apply. a) Loyalty points or rewards based programs at the grocery store or coffee shop etc. b) Wearable technology and apps like the Fitbit. c) Incorporating singing and dancing into a traditionally more serious or formal program. d) Encouraging people to play more games such as cards or board games that they enjoy. OK Question Title * 6. The webinar Identified the benefits of Gamification. Identify which statement does NOT apply. a) Educate and raise awareness. b) Offer experiences that are engaging and put a fresh spin on the familiar. c) A great way to attract and retain volunteers. d) Extend behavioral change. OK Question Title * 7. What are the four areas where gamification can be used in recreation therapy practice? a) New and existing programs, one on one client interventions, community/team culture. b) Hiring, volunteer recruitment, program facilitation and employee engagement. c) New client assessments, existing programs, client interventions and volunteer recruitment. d) Community development, change management, stake holder engagement and program facilitation. OK Question Title * 8. Identify from the list below the reasons why Gamification as a concept and framework, isn’t always viewed as universally positive. a) It’s not a fit for every program, initiative or intervention and like any facilitation strategy needs to be used in the right context. b) Gamification may be used to promote almost exclusively competitive group experiences, which may only appeal to a certain segment of the target population. c) Is misunderstood and can be designed around game elements that are not relevant to the target population in general, such as not being age or stage appropriate for older adults or too technical and thus frustrating for potential users. d) It’s viewed as too expensive and time consuming for staff to incorporate into regular programs, interventions and initiatives. e) All of the above. OK Thank you for completing the CTRA Post Test. Happy Therapeutic Recreation Month! OK DONE