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Spades Player Desired App Survey Round 1
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1.
How competitive do you describe yourself to be at the game of Spades?
(Required.)
Extremely. I strive to be #1 in all the apps I play at.
Fairly. I strive to be above average in the apps I play at.
Not very. I play more recreationally but find novice players too easy to be fun.
Not at all. I stick to casual games or play recreationally against other novice players.
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2.
When you play Spades online, how much time do you play for? Select all that apply.
(Required.)
Fewer than 5 minutes
5-10 minutes
10-20 minutes
20-30 minutes
More than 30 minutes
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3.
For online Spades games, what time controls do you prefer?
(Required.)
A fixed amount of time per bid and per card - (for example, 20 seconds per card and 30 seconds per bid)
A time bank in addition to a fixed time per move - (for example, a 5 minute non-replenishing time bank which starts to count down when the 20 second per card fixed time has elapsed)
A time bank which increments after each move - (for example, a 2 minute time bank which counts down when it is your turn, but 10 seconds is added to your bank after each move you make)
A time bank which does not increment - (for example, a 10 minute bank which counts down when it is your turn and is non-replenishing)
No time control, but any player may call a "clock" on someone and force them to move within a fixed time (for example, you must make a move within 90 seconds if a player calls a "clock" on you).
Other / I do not like time controls
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4.
If you like a certain time control for online rated games, why do you like it? If you don't or chose other, what do you prefer?
(Required.)
5.
If a player's time control expires, how should the situation be handled?
The player makes a random legal move
The game ends as a loss for that partnership
A "bot" move is made for that player
Other (please specify)
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6.
In a rated online game of Spades, how would you prefer to handle situations when your partner leaves mid-game?
(Required.)
Deduct from their clock normally and if they haven't reconnected after a fixed time, your partnership loses and the game ends.
Deduct from their clock normally and when their clock expires, your partnership loses and the game ends.
Replace the partner with a bot and resume the game like normal. The leaving partner can rejoin at any time.
Leave the spot empty and deduct time from it like normal. Allow another player to join to finish the game. The joining player won't have their rating affected and the leaving partner will receive a loss.
Other / combination of the above (please specify)
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7.
Do you like the idea of a "resign" option in rated games? When a game is resigned, the resigning team receives a loss and the other team receives a win. The game ends immediately.
(Required.)
Yes
No
Indifferent
8.
If you like the idea of a "resign" feature, what conditions must be met for the option to be available? Select all that apply.
A score threshold, ie at -200 points or lower.
A score differential, ie behind by 500 points or more.
Your partner has left the game.
At any time / Other (please specify)
9.
If a "resign" feature is added, how many players should agree?
Any player of the partnership may start a resignation vote and not require any other player to agree.
Any player of the partnership may start a resignation vote and the other partner must agree.
Any player of the partnership may start a resignation vote and 2 other players at the table must agree
Any player of the partnership may start a resignation vote and the other partner must agree and 1 of the opponents must agree.
Any player of the partnership may start a resignation vote and all 3 other players must agree.
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10.
For rated matchmaking my highest priority is...
(Required.)
Opponents as close to my skill level as possible, even if it takes several minutes.
Find opponents as quickly as possible, even if there may be a skill discrepancy between one or more players.
A compromise between the two.