1. GAME-Abling is a new software technology for the creation of accessible games to improve the physical activity of people with cerebral palsy, and potentially for other disabilities with similar cognitive skills. Nowadays, GAME-Abling is being studied and developed with European funds.

You are being contacted as an expert in the field. Your opinion is very important for the project to help us to better design easily customised games for patients and disabled people at European level. This will take no more than 6 minutes of your time (only 6 questions), and people who need new therapies such as GAME-Abling will benefit by enjoying playing adapted games and therefore improving their quality of life.

GAME-Abling is different in that it will use a visual programming language to allow the creation of games in a simple, direct and intuitive manner. In this way, people without any programming skills can design games to meet the specific need of individuals with cerebral palsy.

To complete the questionnaire, please select your field of expertise:

2. Are you familiar with any game for people with cerebral palsy, or with any other digital or electronic playful tool?

3. Have you ever used any of these games? If you are currently using some, please describe them briefly and indicate their main pros and cons.

4. Do you miss anything in these games? Have you ever thought of potential improvements? If so, please describe them.

5. What is the first idea that comes to mind when you read about the GAME-Abling challenge?

  Affordable Non affordable Nice idea Inconsistent Opportunity Useless Wrong approach I do not know (Further explanations)
(Multiple choice)

6. Do you think that GAME-Abling will be able or will be complementary to fulfil the requirements of today’s physiotherapists and other health professionals, therapists, caregivers...? Why?

7. Considering the digital or electronic playful tools already existing in the market nowadays, what should GAME-Abling have to offer physiotherapists and other health professionals, especially for this target group? Any suggestion?

8. THANK YOU FOR TAKING THE TIME TO COMPLETE THIS QUESTIONNAIRE.

For more information, please visit www.game-abling.eu, follow us on Twitter @gamebling and show your support by liking our Facebook Page!

Any other comments, suggestions or queries? Please, add here your email if you are interested in being informed on the GAME-Abling research advancements.

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