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Shards starting deck themes
Please vote for the starting deck theme which you find most appealing for each alignment.
OK
1.
Alignment A
"The Eternal Library," a monumental edifice that exists outside time and space and has books in which are written all that has and will be. Populated by sphinxes, arcane dragons, and book elementals.
Alien/fantastical world in which its inhabitants have ascended to an enlightened state, leaving their physical bodies behind, giving it an oddly desolate feel. Full of abandoned cities and lonely spires.
Harry Potter-style magic academy.
Surreal dreamscape with floating islands and flying whales.
Mechanical world where everything is made of clockwork, and automaton try to answer the philosophical question of what created them.
2.
Alignment B
World where nature has reclaimed civilization, with vines choking out houses, and plants poking through cracked cobblestone streets where wolves rule at night.
Grimdark candy land, with gingerbread cannibals consuming their own flesh and cake monsters
Realm of the chimera, beings made of pure imagination and whimsy, whose bodies are constantly fluctuating between weird mixes of real and unreal creatures: a little bit of snake, a little bit of unicorn, a little bit of platypus.
An endless, free-spirited bacchanal of satyrs and dryads
Japanese youkai and mischievous trickster spirits such as kitsune and tanuki
3.
Alignment C
"Free Beasts Alliance," sort of a mashup of Narnia, Redwall, and Lord of the Rings. An underground resistance movement of creatures like talking badgers and friendly fauns.
Arthurian Legend
Based on the Chinese conception of "celestial court of heaven," with kirin and other holy beings maintaining harmonious order
A high fantasy world populated by elves and dragons that have lived for thousands of years. Gleaming spires, everyday magic, airships, and a sense of utopia.
A knightly order of unicorns that travel the steppes stamping out evil. Basically, a bad-ass version of My Little Pony played largely straight.
4.
Alignment D
Mashup of 1920s pulp jungle adventure fiction and Lovecraft. Lost temples, strange alien races that came here from the moon, and journies to the center of the earth.
Basically Valhalla, a mythical land that all about valor, glory, and personal prowess in combat. Heroes like Beowulf left loose in a world stocked with plenty of monsters to vanquish.
Classically grim and bloody take on fairy tales, with wolves and witches and other creatures that go bump in the night.
A demonic hierarchy based on occult texts, where one can make a Faustian bargain to achieve any sort of dream.
A Victorian boarding school where, at night, the manifestations of different ghost stories fight amongst themselves for dominance, a dominance won by securing more human belief.
Current Progress,
0 of 4 answered