For the Faction Event we made the following mechanic changes we were looking to make every shuttle sent have a greater impact toward player progression.
  • Shuttle missions start at the 2.5 hour mark at VP-payout from 3-hour default configuration
  • Continue at 5 hours duration with VP-payout 3x the above
  • After 12 shuttles completed, repeating at 10 hours at 10x VP payout.

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1. My Gameplay Goals with Events are to... (please select all that apply)

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2. Compared to the regular experience, I found the Faction Anomaly mechanics in terms of challenge to be...

1 - Easy 3 - The Same 5 - Difficult
Clear
i We adjusted the number you entered based on the slider’s scale.

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3. Compared to the regular experience, I found the Faction Anomaly mechanics in terms of excitement to be...

1 - Boring 3 - The Same 5 - Compelling
Clear
i We adjusted the number you entered based on the slider’s scale.

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4. Compared to the regular experience, I found the Faction Anomaly mechanics in terms of strategic approach to be...

1 - Less Strategic 3 - The Same 5 - More Strategic
Clear
i We adjusted the number you entered based on the slider’s scale.

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5. The updated balance on input resources (time spent / shuttle tokens / shuttle boosts / dilithium) versus the output of rewards (total VP / increased bonus % chance) for Faction phases felt...

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6. The New Cadence of Shuttle Missions and VP... (select all that apply)

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7. Any other general feedback you would like to add?

T