Rust GameDev Ecosystem Survey Question Title * 1. Contact details (optional) Name or nickname in the community Company / Organisation / Repo name(s) Country Email Address OK Question Title * 2. Hobbyist or developer? Hobbyist Professional Neither OK Question Title * 3. Are you using Rust for game development? Currently using Considering using Have not yet seriously considered using OK Question Title * 4. Most important for ecosystem maturity 1 2 3 4 5 New crates that fill gaps in the existing ecosystem 1 2 3 4 5 Full-featured game engines 1 2 3 4 5 More published games 1 2 3 4 5 More polish/API stability in crates that currently exist 1 2 3 4 5 Documentation / Tutorials OK Question Title * 5. Most wanted documentation contributions 1 2 3 4 5 General Rust education & onboarding 1 2 3 4 5 Full game examples 1 2 3 4 5 Using/extending common Rust gamedev tools 1 2 3 4 5 Making games with Rust (for intermediate/advanced) 1 2 3 4 5 Making games with Rust (for beginners) OK Question Title * 6. Most important for a "full-featured" Rust game engine or framework 1 2 3 4 5 6 Non-Rust scripting 1 2 3 4 5 6 Cross-platform support (portability) 1 2 3 4 5 6 Iteration time 1 2 3 4 5 6 Performance 1 2 3 4 5 6 ECS by default 1 2 3 4 5 6 Visual Editor OK Question Title * 7. Highest priority publication target 1 2 3 4 Mobile (iOS, Android) 1 2 3 4 Desktop (Win, Mac, Linux) 1 2 3 4 Consoles (Switch, PS, Xbox) 1 2 3 4 Web (WebGL, WASM) OK Question Title * 8. Most important ecosystem-segment to contribute to right now 1 2 3 4 5 6 7 8 Graphics 1 2 3 4 5 6 7 8 Audio 1 2 3 4 5 6 7 8 Windowing & Input 1 2 3 4 5 6 7 8 Math & Physics 1 2 3 4 5 6 7 8 In-game UI 1 2 3 4 5 6 7 8 Editor UI (& GUI framework) 1 2 3 4 5 6 7 8 Networking 1 2 3 4 5 6 7 8 ECS and similar OK Question Title * 9. Can you name some libraries you are thankful for or take special interest in?Please enter the exact crate name (or repository name) and separate them with commas, e.g. "gfx-rs, winit, glam". This will ensure that they are machine-readable and easy for us to process. OK Question Title * 10. What has been the GOOD (worked well), the BAD (difficult) and the UGLY (works, but...) of your Rust gamedev journey so far?Note: This would be a multi-line field if we could make it so! Feel free to write multiple paragraphs. Good Bad Ugly OK DONE