Learning Objective:
After attending this workshop, the participants will be able to:
1. Define gamification and Review the evidence/best practices for gamification in education (medical education).
2. Compare and Contrast the efficacy of the "Escape Room" model, (virtual vs. interactive delivery methods) for the purposes of assessment and team building skills in Medical Education/CME/Professional Development.
3. Describe the features of, and Critique the experience of a (virtual/interactive) "Escape Room" for the purposes of medical education.
1. Define gamification and Review the evidence/best practices for gamification in education (medical education).
2. Compare and Contrast the efficacy of the "Escape Room" model, (virtual vs. interactive delivery methods) for the purposes of assessment and team building skills in Medical Education/CME/Professional Development.
3. Describe the features of, and Critique the experience of a (virtual/interactive) "Escape Room" for the purposes of medical education.