This Ain't Your Old School Bell Ringer Examination: The Escape Room

Learning Objective:

After attending this workshop, the participants will be able to:

1. Define gamification and Review the evidence/best practices for gamification in education (medical education).
2. Compare and Contrast the efficacy of the "Escape Room" model, (virtual vs. interactive delivery methods) for the purposes of assessment and team building skills in Medical Education/CME/Professional Development.
3. Describe the features of, and Critique the experience of a (virtual/interactive) "Escape Room" for the purposes of medical education.
1.Workshop Evaluation
Strongly Agree
Agree
Somewhat Agree
Disagree
Strongly Disagree
The objectives of the workshop were clearly stated 
The stated objectives were met 
I acquired new skills and/or knowledge
I gained new perspective on my current practice
The form provided for obtaining feedback worked well
The equipment/learning tools used in this workshop worked well to achieve the learning objectives
This workshop should be repeated at future meetings
2.This workshop encouraged me to consider changes to my practice
3.Which CanMEDS roles were addressed?
4.Facilitator: Dr Natalie Clavel
Strongly Agree
Agree
Somewhat Agree
Disagree
Strongly Disagree
was supportive in meeting the workshop objectives
contributed to a positive workshop experience
5.The workshop and instructors were balanced and free from commercial bias
6.Topic suggestions for future workshops
7.Other comments
Thank you for completing the evaluation!