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Gundam Assemble Rules Questions
1.
When do you check for objective control?
When the timeline ticks forward
At the end of each unit's activation
2.
How does Fracture interact with effects that reduce damage?
Fracture triggers if the final damage after reduction is 3 or higher
Fracture triggers if the raw damage before reduction is 3 or higher
3.
When does Disarm happen in relation to other rerolls?
Disarm happens before rerolls
Disarm happens after other rerolls
4.
When a unit is defeated, do any Status (like Slow or Fracture) remain>
Yes, all Statuses remain
No, all Statuses are removed
5.
Does using an Attack card count as your one Primary Action for the round?
Yes, an attack card just gives you an additional option for your attacks
No, an attack card allows you to perform an additional action and the TL costs stack
6.
How do units with more than one hex interact with elevation?
A unit picks one "primary" hex that counts as their elevation, but can exist on multiple levels
All hexes of a unit must be on the same elevation
7.
How do units with more than one hex interact with water?
If any of a unit's hexes are in water, it counts as being in water
If all of a unit's hexes are in water, it counts as being in water
8.
How does Engagement work?
If you start a Movement adjacent to an enemy, you get -1 Hex to the total movement
Leaving a hex that is adjacent to an enemy costs an additional Hex of movement
9.
When a unit is pushed into another unit, how much damage do both units suffer?
1 damage each
2 damage each
10.
How do pushes/pulls interact with terrain?
Forced movement cannot cause a unit to go up elevation, but can cause a unit to go down elevation
Forced movement can cause a unit to go up in elevation, but costs additional hexes like normal movement
Forced movement can cause a unit to go up in elevation, and doesn't cost additional hexes