Artillery in Global Operations Question Title * 1. Q1: How much are you playing the Global Operations mode? I do not play it I used to, but I haven’t played it recently I do, but I played fewer than 50 battles in it during my time in AW I do, I played between 50 and 200 battles in it during my time in AW I do, I played between 200 and 1000 battles in it during my time in AW I do, I played more than 1000 battles in it until this day OK Question Title * 2. Q2: What is your opinion on returning the artillery vehicles (SPG class) to the Global Operations mode? I would love that I am okay-ish with it I don’t care either way I’d rather not have it I hate the idea OK Question Title * 3. Q3: How would you rate the artillery in GLOPS during this test while playing it? I did not try it It was a lot of fun, I’d love to see it return the way it is now Doesn’t blow my mind, but not bad It needs some important fixes before you can re-introduce it to this mode No way, it should not be re-introduced to this mode Comments (optional) OK Question Title * 4. Q4: How would you rate the artillery in GLOPS during this test while playing against it? It made the gameplay more diverse and interesting It can be annoying, but not more than other classes and mechanics (APS, AFV campers etc.) It is really annoying and it’s not fun to play against it It has no real impact on gameplay Comments (optional) OK Question Title * 5. Q5: What do you think of the current state of the SPG class in general and about its potential issues? Choose the answers you agree with. Artillery is too overpowered Artillery is too underpowered Artillery is disrupting objective captures too often, making them impossible to complete Artillery needs to have additional shell types (illumination shells, smoke shells, some others) Artillery is fine the way it is now Artillery needs to be more accurate and it needs to aim faster Comments (optional) OK DONE