The Side Player Feedback

The Side Coach's Feedback Tool and Resource for Players.

Players will receive feedback in various elements of the game with the objective to prompt conversation and discussion between player and coach. The overriding goal is to find an agreement of a next step to take to grow your game as a player by CHOOSING what to focus on.

Be sure to distinguish between TECHNIQUE (mechanics) and SKILL (applied technique under pressure and at speed).

The difference between PURELY ATHLETIC (evident traits in a sterile environment) and FUNCTIONAL TO GAME (application of athletic quality to soccer).

The difference between UNDERSTANDING (knowledge of concepts) and APPLICATION (applying conceptual knowledge quickly and in game environment

We have tried to include many elements of game play, but no doubt left many off. DO NOT FOCUS ON THE SCORES YOU RECEIVED FOCUS ON THE AREAS YOU BELIEVE SHOULD BE GIVEN ATTENTION. Scan your evaluation, find the areas you want to focus on, then circle back to those, and work with your coach on an action plan and then take action.

THIS IS NOT AN END POINT. THIS DOES NOT DEFINE YOU (good or bad). This is the beginning of your next steps. Have fun. Work hard. Be grateful. Always becoming.....

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* 1. CONTACT INFO

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* 5. TECHCNIAL QUALITY DRIBBLING

0 AVERAGE 100
Clear
i We adjusted the number you entered based on the slider’s scale.

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* 6. TECHNICAL QUALITY PASSING

0 AVERAGE 100
Clear
i We adjusted the number you entered based on the slider’s scale.

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* 7. TECHNICAL QUALITY RECEIVING 

0 100
Clear
i We adjusted the number you entered based on the slider’s scale.

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* 8. DEFENDING TECHNIQUE

0 AVERAGE 100
Clear
i We adjusted the number you entered based on the slider’s scale.

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* 9. HEADING TECHNIQUE

0 AVERAGE 100
Clear
i We adjusted the number you entered based on the slider’s scale.

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* 10. SHOOTING TECHNIQUE

0 AVERAGE 100
Clear
i We adjusted the number you entered based on the slider’s scale.

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* 11. FINISHING TECHNIQUE

0 AVERAGE 100
Clear
i We adjusted the number you entered based on the slider’s scale.

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* 12. COACH FEEDBACK ON TECHNICAL ELEMENTS OF PLAY (distinguish between pure "technique" and "skill". 

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* 13. ATTACKING IQ / TACTICS 

0 AVERAGE 100
Clear
i We adjusted the number you entered based on the slider’s scale.

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* 14. DEFENDING IQ / TACTICS 

0 AVERAGE 100
Clear
i We adjusted the number you entered based on the slider’s scale.

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* 15. TRANSITION IQ & AWARENESS 

0 AVERAGE 100
Clear
i We adjusted the number you entered based on the slider’s scale.

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* 16. PLAYER MENTAL SPEED

0 AVERAGE 100
Clear
i We adjusted the number you entered based on the slider’s scale.

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* 17. GAME MANAGEMENT IQ & AWARENESS

0 AVERAGE 100
Clear
i We adjusted the number you entered based on the slider’s scale.

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* 18. COACH FEEDBACK ON TACTICS (Distinguish between "understanding" and "application" 

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* 19. PLAYER ATTITUDE

0 AVERAGE 100
Clear
i We adjusted the number you entered based on the slider’s scale.

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* 20. PLAYER LEADERSHIP

0 AVERAGE 100
Clear
i We adjusted the number you entered based on the slider’s scale.

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* 21. PLAYER AS TEAMMATE

0 AVERAGE 100
Clear
i We adjusted the number you entered based on the slider’s scale.

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* 22. TRAINING GROUND ATTITUDE

0 AVERAGE 100
Clear
i We adjusted the number you entered based on the slider’s scale.

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* 23. CONSISTENT EFFORT

0 AVERAGE 100
Clear
i We adjusted the number you entered based on the slider’s scale.

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* 24. PLAYER GROWTH MINDSET(Will to improve, Response to Failure) 

0 AVERAGE 100
Clear
i We adjusted the number you entered based on the slider’s scale.

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* 25. COACH FEEDBACK ON PLAYER PSYCHOLOGY & EMOTIONAL IQ

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* 26. PLAYER SPEED

0 50 100
Clear
i We adjusted the number you entered based on the slider’s scale.

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* 27. PLAYER QUICKNESS

0 50 100
Clear
i We adjusted the number you entered based on the slider’s scale.

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* 28. PLAYER FITNESS

0 AVERAGE 100
Clear
i We adjusted the number you entered based on the slider’s scale.

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* 29. PLAYER BALANCE & COORDINATION

0 AVERAGE 100
Clear
i We adjusted the number you entered based on the slider’s scale.

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* 30. PLAYER STRENGTH 

0 AVERAGE 100
Clear
i We adjusted the number you entered based on the slider’s scale.

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* 31. COACH FEEDBACK ON SPORTS PERFORMANCE (Physical & Athletic)

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* 32. GK COLLAPSE DIVING (no leaping involved) 

0 AVERAGE 100
Clear
i We adjusted the number you entered based on the slider’s scale.

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* 33. GK POWER DIVING

0 AVERAGE 100
Clear
i We adjusted the number you entered based on the slider’s scale.

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* 34. GK ANGLE PLAY

0 AVERAGE 100
Clear
i We adjusted the number you entered based on the slider’s scale.

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* 35. GK HANDLING TECHNIQUE

0 AVERAGE 100
Clear
i We adjusted the number you entered based on the slider’s scale.

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* 36. GK DISTRIBUTION 

0 AVERAGE 100
Clear
i We adjusted the number you entered based on the slider’s scale.

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* 37. GK SHOT BLOCKING 

0 AVERAGE 100
Clear
i We adjusted the number you entered based on the slider’s scale.

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* 38. GK DEALING WITH HIGH BALLS & CROSSES 

0 AVERAGE 100
Clear
i We adjusted the number you entered based on the slider’s scale.

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* 39. GK COMMUNICATION

0 AVERAGE 100
Clear
i We adjusted the number you entered based on the slider’s scale.

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* 40. GK AWARENESS (prep for shot, for 1v1, break-away, reading flight of ball)

0 AVERAGE 100
Clear
i We adjusted the number you entered based on the slider’s scale.

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* 41. GK PLAY WITH FEET (restarting game w/ feet and pivoting attack) 

0 AVERAGE 100
Clear
i We adjusted the number you entered based on the slider’s scale.

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* 42. COACH FEEDBACK GOALKEEPER

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* 43. CHECK ANY AREAS OF IMPROVEMENT CODES FOR THE PLAYER - these are AREAS OF FOCUS the coach believes the player should concentrate on towards developing to the player's capacity.  There is an understanding that every element of game play should be worked on.  The purpose of this part of the feedback is to narrow down to AREAS OF FOCUS. 

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* 44. ADDITIONAL FEEDBACK FOR PLAYER 

0 of 44 answered
 

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