THE SIDE PLAYER FEEDBACK (Condensed)

The Side Player Feedback

The Side Coach's Feedback Tool and Resource for Players.

Players will receive feedback in various elements of the game with the objective to prompt conversation and discussion between player and coach. The overriding goal is to find an agreement of a next step to take to grow your game as a player by CHOOSING what to focus on.

Be sure to distinguish between TECHNIQUE (mechanics) and SKILL (applied technique under pressure and at speed).

The difference between PURELY ATHLETIC (evident traits in a sterile environment) and FUNCTIONAL TO GAME (application of athletic quality to soccer).

The difference between UNDERSTANDING (knowledge of concepts) and APPLICATION (applying conceptual knowledge quickly and in game environment

We have tried to include many elements of game play, but no doubt left many off. DO NOT FOCUS ON THE SCORES YOU RECEIVED FOCUS ON THE AREAS YOU BELIEVE SHOULD BE GIVEN ATTENTION. Scan your evaluation, find the areas you want to focus on, then circle back to those, and work with your coach on an action plan and then take action.

THIS IS NOT AN END POINT. THIS DOES NOT DEFINE YOU (good or bad). This is the beginning of your next steps. Have fun. Work hard. Be grateful. Always becoming.....
1.EVALUATOR NAME
2.CHOOSE YOUR SEASONAL YEAR(Required.)
3.COMMUNITY CLUB(Required.)
4.CONTACT INFO
5.BIRTH YEAR OF TEAM (required)(Required.)
6.TEAM GENDER(Required.)
7.TECHCNIAL QUALITY DRIBBLING
0
AVERAGE
100
8.TECHNICAL QUALITY PASSING
0
AVERAGE
100
9.TECHNICAL QUALITY RECEIVING 
0
100
10.DEFENDING TECHNIQUE
0
AVERAGE
100
11.HEADING TECHNIQUE
0
AVERAGE
100
12.SHOOTING TECHNIQUE
0
AVERAGE
100
13.FINISHING TECHNIQUE
0
AVERAGE
100
14.COACH FEEDBACK ON TECHNICAL ELEMENTS OF PLAY (distinguish between pure "technique" and "skill". 
15.ATTACKING IQ / TACTICS 
0
AVERAGE
100
16.DEFENDING IQ / TACTICS 
0
AVERAGE
100
17.TRANSITION IQ & AWARENESS 
0
AVERAGE
100
18.PLAYER MENTAL SPEED
0
AVERAGE
100
19.GAME MANAGEMENT IQ & AWARENESS
0
AVERAGE
100
20.COACH FEEDBACK ON TACTICS (Distinguish between "understanding" and "application" 
21.PLAYER ATTITUDE
0
AVERAGE
100
22.PLAYER LEADERSHIP
0
AVERAGE
100
23.PLAYER AS TEAMMATE
0
AVERAGE
100
24.TRAINING GROUND ATTITUDE
0
AVERAGE
100
25.CONSISTENT EFFORT
0
AVERAGE
100
26.PLAYER GROWTH MINDSET(Will to improve, Response to Failure) 
0
AVERAGE
100
27.COACH FEEDBACK ON PLAYER PSYCHOLOGY & EMOTIONAL IQ
28.PLAYER SPEED
0
50
100
29.PLAYER QUICKNESS
0
50
100
30.PLAYER FITNESS
0
AVERAGE
100
31.PLAYER BALANCE & COORDINATION
0
AVERAGE
100
32.PLAYER STRENGTH 
0
AVERAGE
100
33.COACH FEEDBACK ON SPORTS PERFORMANCE (Physical & Athletic)
34.GK COLLAPSE DIVING (no leaping involved) 
0
AVERAGE
100
35.GK POWER DIVING
0
AVERAGE
100
36.GK ANGLE PLAY
0
AVERAGE
100
37.GK HANDLING TECHNIQUE
0
AVERAGE
100
38.GK DISTRIBUTION 
0
AVERAGE
100
39.GK SHOT BLOCKING 
0
AVERAGE
100
40.GK DEALING WITH HIGH BALLS & CROSSES 
0
AVERAGE
100
41.GK COMMUNICATION
0
AVERAGE
100
42.GK AWARENESS (prep for shot, for 1v1, break-away, reading flight of ball)
0
AVERAGE
100
43.GK PLAY WITH FEET (restarting game w/ feet and pivoting attack) 
0
AVERAGE
100
44.COACH FEEDBACK GOALKEEPER
45.CHECK ANY AREAS OF IMPROVEMENT CODES FOR THE PLAYER - these are AREAS OF FOCUS the coach believes the player should concentrate on towards developing to the player's capacity.  There is an understanding that every element of game play should be worked on.  The purpose of this part of the feedback is to narrow down to AREAS OF FOCUS. 
46.ADDITIONAL FEEDBACK FOR PLAYER
Current Progress,
0 of 46 answered