Engaging Reluctant Learners Through Gamification and Game-Based Learning Activities

Thank you for attending this session presented by Bonnie Massimino.

Your feedback is important. Please complete this brief survey to reflect on the quality of the presentation, the topic, and your connection to the learning objectives.

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* 1. Overall, how would you rate the quality of this speaker's presentation?

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* 2. How do you rate the importance of this topic?

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* 3. How valuable was the content of this presentation?

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* 4. How engaging was the speaker of this presentation?

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* 5. Will the materials (ideas, resources, websites, manipulatives) shared during this
session prove valuable to YOUR practice?

In the next series of questions, please reflect on and evaluate your attainment of the learning objectives for this session according to the following scale:

5 = Full comprehension of and ability to apply the skill
4 = Sufficient comprehension of and ability to apply the skill
3 = Partial comprehension of and ability to apply the skill
2 = Limited comprehension of and ability to apply the skill
1 = Unable to comprehend or apply the skill

N/A -The stated objective was not covered during the presentation

I am able to do the following:

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* 6. Explain the impact of gamification and game-based learning activities on student engagement and motivation toward goal-directed behaviors

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* 7. Describe how to analyze and evaluate features of interactive activities to determine appropriateness in relation to educational therapy goals

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* 8. Synthesize knowledge of activities to develop tools for customization of activities for specific therapy goals

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* 9. Develop and expand resources related to in-person and virtual motivators that engage learners through gamified incentives and activities

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* 10. Do you have any other comments, questions, or suggestions?

Thank you for your feedback. It will be used for future planning and consideration of program offerings in the coming year.

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