Master Thesis - Lisa Abram  "Gamification in Software Documentation" - 

The Game Experience Questionnaire

The Game Experience Questionnaire evaluate the experience of the two Lessons with the EdApp Application.

It has a modular structure and consists of :
1. General Questions
2. Core Module
3. In-game GEQ
4. The Post-game module
1.General Questions

What is your age?
2.Are you playing games? 
3.What is your level with the Software "Madcap Flare"?
4.On your opinion what are the "Intrinsic motivators" to apply to Software Documentation?
5.On your opinion what are the "Extrinsic motivators" to apply to Software Documentation?
2.  Game Experience Questionnaire – Core Module
It assesses game experience as scores on seven components:
Immersion, Flow, Competence, Positive and Negative Affect, Tension, and Challenge.


Please indicate how you felt while playing the game for each of the items,
on the following scale:

not at all - 1 Star
slightly - 2 Star
moderately - 3 Stars
fairly - 4 Stars
extremely - 5 Stars
6.I was interested in the game's story
7.I felt successful
8.I thought it was fun
9.I was fully occupied with the game
10.I felt happy
11.It gave me a bad mood
12.I thought about other things
13.I found it tiresome
14.I felt competent
15.I thought it was hard
16.I felt good
17.I felt bored
18.I felt successful
19.I felt imaginative
20.I felt that I could explore things
21.I enjoyed it
22.I was fast at reaching the game's targets
23.I felt annoyed
24.I felt pressured
25.I felt irritable
26.I lost track of time
27.I felt challenged
28.I felt skilful
3. In-game GEQ
It assesses game experience as scores on seven components:
Immersion, Flow, Competence, Positive and Negative Affect, Tension, and Challenge.

Please indicate how you felt while playing the game for each of the items,
on the following scale:

not at all - 1 Star
slightly - 2 Star
moderately - 3 Stars
fairly - 4 Stars
extremely - 5 Stars
29.I was interested in the game's story
30.I felt successful
31.I felt bored
32.I found it impressive
33.I forgot everything around me
34.I felt frustrated
35.I found it tiresome
36.I felt irritable
37.I felt skilful
38.I felt completely absorbed
39.I felt content
40.I felt challenged
41.I had to put a lot of effort into it
42.I felt good
4. The post-game module
It assesses how players felt after they had stopped playing.

Please indicate how you felt after you finished playing the game for each of the items,
on the following scale:

not at all - 1 Star
slightly - 2 Star
moderately - 3 Stars
fairly - 4 Stars
extremely - 5 Stars
43.I felt revived
44.I felt bad
45.I found it hard to get back to reality
46.I felt guilty
47.It felt like a victory
48.I found it a waste of time
49.I felt energised
50.I felt satisfied
51.I felt disoriented
52.I felt exhausted
53.I felt that I could have done more useful things
54.I felt powerful
55.I felt weary
56.I felt regret
57.I felt ashamed
58.I felt proud
59.I had a sense that I had returned from a journey
60.Would you like to add some ideas, comments about Gamification for Software Documentation? 
61.Here please enter your email address to be informed about the winner of the book: