FLIPPED CLASSROOM: students master basic concepts of topics at home. Time spent in classroom is used to reflect, discuss, and develop topics.
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GAME BASED LEARNING: learning is mixed with games or with game mechanisms
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PERSONALISATION: learning will be more personalised, driven by rich assessment data and guided by learning analytics to select instructional scenarios and advise which are the most efficient for which students
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TEACHERS’ ROLE: The teacher’s role is more that of a mentor, supporting groups and individuals, in part thanks to technology saving time in lesson preparation and increasing productivity.
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PERSONAL: technology will be personal, portable, even worn, and always available. Students expect to use their own tablets and smartphones in the classroom.
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INFORMAL LEARNING: for increasing numbers of students learning is self-directed, in communities and personal learning networks as well as in formal school settings.
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REAL WORLD: virtual experiences, simulations, other teachers/experts, real-world problems and workplaces will bring the outside world into learning
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ADAPTABILITY: technology will intuitively adapt itself to the needs, abilities and preferences of individual students, including those with special needs
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LIFELONG LEARNING: young people are more motivated to continue learning after leaving formal schooling
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BLENDED LEARNING: classroom-based learning includes online learning accessible outside school, improving information flow between home and school, and involving parents more.
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MOBILE LEARNING: we get access to knowledge through smartphones and tablets, sometimes using virtual learning environments. It is learning anytime, anywhere.
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ASSESSMENT: the focus of assessments is shifting from "what you know" to "what you can do."
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PROJECT-BASED LEARNING: students work on challenges and problems to investigate in groups, and organise and direct themselves as far as possible. Learning usually goes beyond traditional subjects
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CLOUD BASED LEARNING: data, tools, software are all online and can be reached and modified from different devices.
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OPEN EDUCATIONAL RESOURCES: use of open educational resources increases, exploiting the interoperability of educational content and services whatever the device used
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SOCIAL MEDIA: how learners share ideas and feelings will lead to learning being more ‘social’ and informal, e.g. co-creation, support for the emotional side of learning, less privacy.
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STUDENT CENTERED LEARNING: a move away from whole class teaching to pedagogies that place individual students’ needs at the heart of learning.
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COLLABORATIVE LEARNING: Less working alone and more time spent on group work
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PERSONAL LEARNING ENVIRONMENT: the online learning environment you engage with is tailored to your personal needs, learning style and personal interests
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ACCOUNTABILITY: there will be more visibility of students’ (and teachers’) results and pressure on teachers from parents, media, politicians, employers to improve outcomes.
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