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* 1. Which of the following categories describes your work best? Select one.

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* 2. How long - in months - have you been creating immersive content?

0 60 or more
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i We adjusted the number you entered based on the slider’s scale.

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* 3. In most of your work, how many people do you collaborate with to produce one 360° video or one VR experience?

just me 10+
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i We adjusted the number you entered based on the slider’s scale.

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* 4. On average, how many working days do you spend to produce an immersive experience?

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* 5. Please rate how strongly you agree or disagree with the following statements when it comes to immersive experience:

  I strongly disagree. I disagree. I am undecided. I agree. I strongly agree.
I know what my audience likes.
I would like to know more about what my audience likes.
I know what my audience wants.
I would like to know more about what my audience wants.

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* 6. In your own words, please tell us about the storytelling obstacles you face to tell an engaging story in 360°/VR.

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* 7. When it comes to immersive experiences, which of the following elements are important to you?

  I strongly disagree. I disagree. I am undecided. I agree. I strongly agree.
The flow of the piece.
Transmitting information or a message.
Presence and immersion.
The enjoyment of the audience.
Creating an impact.

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* 8. Do you have a process in place to test content, conduct audience research and gather qualitative feedback from your audience?

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* 9. Do you want a tool to help you test content, conduct audience research, and gather qualitative feedback from your audience?

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* 10. Imagine such a tool exists. How often would you use it?

  Never. Seldom. Sometimes. Often. Almost always.
Frequency

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* 11. Which of the following aspects of immersive storytelling would you like to ask questions about to your audience?

  Definitely not. Probably not. Possibly.  Very probably. Definitely.
The flow of the piece.
Transmitting information or a message.
Presence and immersion.
The enjoyment of the audience.
Creating an impact.

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* 12. If it means a better final product, how many working days are you ready to spend, for each of your future production, on the following:

  I can not afford to spend time on this task. 1 day. 2 days. 3 days. 4 days. 5 days or more.
Conducting audience research
Testing content out before publication
Gathering qualitative feedback

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* 13. What sort of features would you like to see in a tool to help you test immersive content, conduct audience research, and gather qualitative feedback from your audience?

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* 14. Please tell us anything else that we didn’t ask here and that you would like to share with us:

T