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* Have you used mocap on your projects:

* What motion capture skills is the games industry hot/not so hot at?

  Hot Not so hot
Artistic/creative vision
Talent management
Operating studio equipment - for example; camera, lights, PCs, video servers or audio

* What do you think are the biggest mocap developments in the last five years?

* Is the mocap vs. keyframe argument still valid?

* Do you use pre-viz as part of your production?

* What do you think is the future for motion capture?

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