Creative Skillset having been running bi-annual creative industry censuses, they show the number of women working in games has fallen from 16% in 2000 to just 6% in 2009. There is little understanding to why this has happened, this survey looks to understand more about the reason behind it.

As the number of women playing games increase to close to 50% we are keen to find ways to get the workforce to more represent the audience in order to keep the games industry as competitive and innovative as possible.

None of the information will be shared on an individual basis only as group results, if you'd like to receive a copy of the final report please include your email address and I will forward it on to you.

The survey is split into 3 sections, why you left, what would influence you to come back, information about you.

Gina Jackson

Question Title

* 1. What was the main reason you left the games industry?

Question Title

* 2. What year did you leave the games industry?

T