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* 1. On a scale of 1 - 10 were enemies annoying or engaging? (1 - annoying, 10 - engaging)

0 5 - Hardly noticed them 10
Clear
i We adjusted the number you entered based on the slider’s scale.

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* 2. Why did you feel this way about the enemies?

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* 3. Was the game too easy? If so, can you describe what made it feel this way?

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* 4. Does the elevator descend at a good speed or should it be faster/slower?

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* 5. Did the laser destroy things at a good speed or should it work faster/slower?

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* 6. Were the controls comfortable to use or did they feel awkward?

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* 7. If the game was restarted and could only keep one component, what would you say the game should keep?

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* 8. What stood out to you most about the game? (can be something good or bad)

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* 9. Does this game remind you of any other games? If so, what element of it is similar?

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* 10. To you, what is something that every adventure needs?

T