1.31 Infantry Feedback 1
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1. Default Section
1
. EFFECTS:
Please rate your impressions to these changes.
Poor
Fair
OK/Undecided
Good
Excellent
Did not use or notice
SMG Recoil: British Thompson
*
EFFECTS: Please rate your impressions to these changes. SMG Recoil: British Thompson Poor
SMG Recoil: British Thompson Fair
SMG Recoil: British Thompson OK/Undecided
SMG Recoil: British Thompson Good
SMG Recoil: British Thompson Excellent
SMG Recoil: British Thompson Did not use or notice
SMG Recoil: French MAS 38
SMG Recoil: French MAS 38 Poor
SMG Recoil: French MAS 38 Fair
SMG Recoil: French MAS 38 OK/Undecided
SMG Recoil: French MAS 38 Good
SMG Recoil: French MAS 38 Excellent
SMG Recoil: French MAS 38 Did not use or notice
SMG Recoil: German MP 38/40
SMG Recoil: German MP 38/40 Poor
SMG Recoil: German MP 38/40 Fair
SMG Recoil: German MP 38/40 OK/Undecided
SMG Recoil: German MP 38/40 Good
SMG Recoil: German MP 38/40 Excellent
SMG Recoil: German MP 38/40 Did not use or notice
Heart Beat and Breathing sounds
Heart Beat and Breathing sounds Poor
Heart Beat and Breathing sounds Fair
Heart Beat and Breathing sounds OK/Undecided
Heart Beat and Breathing sounds Good
Heart Beat and Breathing sounds Excellent
Heart Beat and Breathing sounds Did not use or notice
Blood splatter
Blood splatter Poor
Blood splatter Fair
Blood splatter OK/Undecided
Blood splatter Good
Blood splatter Excellent
Blood splatter Did not use or notice
Muzzle flash: First Person
Muzzle flash: First Person Poor
Muzzle flash: First Person Fair
Muzzle flash: First Person OK/Undecided
Muzzle flash: First Person Good
Muzzle flash: First Person Excellent
Muzzle flash: First Person Did not use or notice
Muzzle flash: Third Person
Muzzle flash: Third Person Poor
Muzzle flash: Third Person Fair
Muzzle flash: Third Person OK/Undecided
Muzzle flash: Third Person Good
Muzzle flash: Third Person Excellent
Muzzle flash: Third Person Did not use or notice
Ragdoll Effects
Ragdoll Effects Poor
Ragdoll Effects Fair
Ragdoll Effects OK/Undecided
Ragdoll Effects Good
Ragdoll Effects Excellent
Ragdoll Effects Did not use or notice
Corpses
Corpses Poor
Corpses Fair
Corpses OK/Undecided
Corpses Good
Corpses Excellent
Corpses Did not use or notice
2
. MOVEMENT AND ACTION
Poor
Fair
OK/Undecided
Good
Excellent
Did not use or notice
Turning and strafing speed
*
MOVEMENT AND ACTION Turning and strafing speed Poor
Turning and strafing speed Fair
Turning and strafing speed OK/Undecided
Turning and strafing speed Good
Turning and strafing speed Excellent
Turning and strafing speed Did not use or notice
Automatic undeployment on movement
Automatic undeployment on movement Poor
Automatic undeployment on movement Fair
Automatic undeployment on movement OK/Undecided
Automatic undeployment on movement Good
Automatic undeployment on movement Excellent
Automatic undeployment on movement Did not use or notice
Ability to move while undeploying
Ability to move while undeploying Poor
Ability to move while undeploying Fair
Ability to move while undeploying OK/Undecided
Ability to move while undeploying Good
Ability to move while undeploying Excellent
Ability to move while undeploying Did not use or notice
New idle animations
New idle animations Poor
New idle animations Fair
New idle animations OK/Undecided
New idle animations Good
New idle animations Excellent
New idle animations Did not use or notice
Blending between animation states
Blending between animation states Poor
Blending between animation states Fair
Blending between animation states OK/Undecided
Blending between animation states Good
Blending between animation states Excellent
Blending between animation states Did not use or notice
Slight stance raise when aiming
Slight stance raise when aiming Poor
Slight stance raise when aiming Fair
Slight stance raise when aiming OK/Undecided
Slight stance raise when aiming Good
Slight stance raise when aiming Excellent
Slight stance raise when aiming Did not use or notice
Slight stance crouch when not aiming
Slight stance crouch when not aiming Poor
Slight stance crouch when not aiming Fair
Slight stance crouch when not aiming OK/Undecided
Slight stance crouch when not aiming Good
Slight stance crouch when not aiming Excellent
Slight stance crouch when not aiming Did not use or notice
3
. TERRAIN
Poor
Fair
OK/Undecided
Good
Excellent
Did not use or notice
Bushes and Trees
*
TERRAIN Bushes and Trees Poor
Bushes and Trees Fair
Bushes and Trees OK/Undecided
Bushes and Trees Good
Bushes and Trees Excellent
Bushes and Trees Did not use or notice
Low Grass
Low Grass Poor
Low Grass Fair
Low Grass OK/Undecided
Low Grass Good
Low Grass Excellent
Low Grass Did not use or notice
High Grass
High Grass Poor
High Grass Fair
High Grass OK/Undecided
High Grass Good
High Grass Excellent
High Grass Did not use or notice
New Berms
New Berms Poor
New Berms Fair
New Berms OK/Undecided
New Berms Good
New Berms Excellent
New Berms Did not use or notice
4
. GAMEPLAY
Poor
Fair
OK/Undecided
Good
Excellent
Did not use or notice
Capture Mechanic
*
GAMEPLAY Capture Mechanic Poor
Capture Mechanic Fair
Capture Mechanic OK/Undecided
Capture Mechanic Good
Capture Mechanic Excellent
Capture Mechanic Did not use or notice
Capture HUD Info.
Capture HUD Info. Poor
Capture HUD Info. Fair
Capture HUD Info. OK/Undecided
Capture HUD Info. Good
Capture HUD Info. Excellent
Capture HUD Info. Did not use or notice
5
. Comments in General?
Comments in General?
6
. What was the most confusing or unclear aspect of new functions in 1.31?
What was the most confusing or unclear aspect of new functions in 1.31?
Thank you for participating in the beta and providing us your feedback. Please visit the Game Bug Reports and Testing Forum if you would like to tell us more.
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