Exit this survey 1.31 Infantry Feedback 1 1. Default Section Question Title * 1. EFFECTS:Please rate your impressions to these changes. Poor Fair OK/Undecided Good Excellent Did not use or notice SMG Recoil: British Thompson SMG Recoil: British Thompson Poor SMG Recoil: British Thompson Fair SMG Recoil: British Thompson OK/Undecided SMG Recoil: British Thompson Good SMG Recoil: British Thompson Excellent SMG Recoil: British Thompson Did not use or notice SMG Recoil: French MAS 38 SMG Recoil: French MAS 38 Poor SMG Recoil: French MAS 38 Fair SMG Recoil: French MAS 38 OK/Undecided SMG Recoil: French MAS 38 Good SMG Recoil: French MAS 38 Excellent SMG Recoil: French MAS 38 Did not use or notice SMG Recoil: German MP 38/40 SMG Recoil: German MP 38/40 Poor SMG Recoil: German MP 38/40 Fair SMG Recoil: German MP 38/40 OK/Undecided SMG Recoil: German MP 38/40 Good SMG Recoil: German MP 38/40 Excellent SMG Recoil: German MP 38/40 Did not use or notice Heart Beat and Breathing sounds Heart Beat and Breathing sounds Poor Heart Beat and Breathing sounds Fair Heart Beat and Breathing sounds OK/Undecided Heart Beat and Breathing sounds Good Heart Beat and Breathing sounds Excellent Heart Beat and Breathing sounds Did not use or notice Blood splatter Blood splatter Poor Blood splatter Fair Blood splatter OK/Undecided Blood splatter Good Blood splatter Excellent Blood splatter Did not use or notice Muzzle flash: First Person Muzzle flash: First Person Poor Muzzle flash: First Person Fair Muzzle flash: First Person OK/Undecided Muzzle flash: First Person Good Muzzle flash: First Person Excellent Muzzle flash: First Person Did not use or notice Muzzle flash: Third Person Muzzle flash: Third Person Poor Muzzle flash: Third Person Fair Muzzle flash: Third Person OK/Undecided Muzzle flash: Third Person Good Muzzle flash: Third Person Excellent Muzzle flash: Third Person Did not use or notice Ragdoll Effects Ragdoll Effects Poor Ragdoll Effects Fair Ragdoll Effects OK/Undecided Ragdoll Effects Good Ragdoll Effects Excellent Ragdoll Effects Did not use or notice Corpses Corpses Poor Corpses Fair Corpses OK/Undecided Corpses Good Corpses Excellent Corpses Did not use or notice Question Title * 2. MOVEMENT AND ACTION Poor Fair OK/Undecided Good Excellent Did not use or notice Turning and strafing speed Turning and strafing speed Poor Turning and strafing speed Fair Turning and strafing speed OK/Undecided Turning and strafing speed Good Turning and strafing speed Excellent Turning and strafing speed Did not use or notice Automatic undeployment on movement Automatic undeployment on movement Poor Automatic undeployment on movement Fair Automatic undeployment on movement OK/Undecided Automatic undeployment on movement Good Automatic undeployment on movement Excellent Automatic undeployment on movement Did not use or notice Ability to move while undeploying Ability to move while undeploying Poor Ability to move while undeploying Fair Ability to move while undeploying OK/Undecided Ability to move while undeploying Good Ability to move while undeploying Excellent Ability to move while undeploying Did not use or notice New idle animations New idle animations Poor New idle animations Fair New idle animations OK/Undecided New idle animations Good New idle animations Excellent New idle animations Did not use or notice Blending between animation states Blending between animation states Poor Blending between animation states Fair Blending between animation states OK/Undecided Blending between animation states Good Blending between animation states Excellent Blending between animation states Did not use or notice Slight stance raise when aiming Slight stance raise when aiming Poor Slight stance raise when aiming Fair Slight stance raise when aiming OK/Undecided Slight stance raise when aiming Good Slight stance raise when aiming Excellent Slight stance raise when aiming Did not use or notice Slight stance crouch when not aiming Slight stance crouch when not aiming Poor Slight stance crouch when not aiming Fair Slight stance crouch when not aiming OK/Undecided Slight stance crouch when not aiming Good Slight stance crouch when not aiming Excellent Slight stance crouch when not aiming Did not use or notice Question Title * 3. TERRAIN Poor Fair OK/Undecided Good Excellent Did not use or notice Bushes and Trees Bushes and Trees Poor Bushes and Trees Fair Bushes and Trees OK/Undecided Bushes and Trees Good Bushes and Trees Excellent Bushes and Trees Did not use or notice Low Grass Low Grass Poor Low Grass Fair Low Grass OK/Undecided Low Grass Good Low Grass Excellent Low Grass Did not use or notice High Grass High Grass Poor High Grass Fair High Grass OK/Undecided High Grass Good High Grass Excellent High Grass Did not use or notice New Berms New Berms Poor New Berms Fair New Berms OK/Undecided New Berms Good New Berms Excellent New Berms Did not use or notice Question Title * 4. GAMEPLAY Poor Fair OK/Undecided Good Excellent Did not use or notice Capture Mechanic Capture Mechanic Poor Capture Mechanic Fair Capture Mechanic OK/Undecided Capture Mechanic Good Capture Mechanic Excellent Capture Mechanic Did not use or notice Capture HUD Info. Capture HUD Info. Poor Capture HUD Info. Fair Capture HUD Info. OK/Undecided Capture HUD Info. Good Capture HUD Info. Excellent Capture HUD Info. Did not use or notice Question Title * 5. Comments in General? Question Title * 6. What was the most confusing or unclear aspect of new functions in 1.31? Thank you for participating in the beta and providing us your feedback. Please visit the Game Bug Reports and Testing Forum if you would like to tell us more. Next