| I wasted time focusing on little details. | | | | |
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| It was easier than I expected. | | | | |
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| I had trouble with collision detection or physics. | | | | |
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| I benefited from socializing in the real world. | | | | |
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| My game works on mobile devices. | | | | |
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| My game was well balanced (difficulty). | | | | |
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| I got enough sleep. | | | | |
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| I drank energy drinks. | | | | |
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| I am happy with the art. | | | | |
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| I drank coffee. | | | | |
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| I prototyped my game with placeholder art. | | | | |
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| I had trouble with installers/packaging/uploading/submitting. | | | | |
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| I am happy with the story or plot in my game. | | | | |
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| I wasted time playing other games. | | | | |
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| Kittens are the best. | | | | |
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| My game was cross platform. | | | | |
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| I am a game jam veteran and expert. | | | | |
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| I had fun. | | | | |
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| I'm happy with the AI, enemies or puzzles I made. | | | | |
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| I took breaks to go outside. | | | | |
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| It took more work than I expected. | | | | |
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| I am totally going to buy this book when it comes out. | | | | |
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| I used version control (svn, git, etc). | | | | |
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| My game is incredibly amazing. | | | | |
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| I used a limited colour palette. | | | | |
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| My game works in a web browser. | | | | |
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| I was very motivated. | | | | |
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| I had a hard time coming up with an idea. | | | | |
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| I drank alcohol. | | | | |
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| I wasted a lot of time playing my own game. | | | | |
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| My game has sound effects and/or music. | | | | |
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| My source code was poorly written. | | | | |
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| I'm happy with the controls and movement of my game | | | | |
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| I loved the theme people chose. | | | | |
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| I am interested to see the stats from this survey. | | | | |
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| I tried to learn a new game engine. | | | | |
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| I finished my game. | | | | |
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| I had trouble making levels. | | | | |
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| I was very familiar with my art tools. | | | | |
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| I used time management techniques like pomodoro. | | | | |
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| I remembered to eat well. | | | | |
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| I wasted time watching TV or movies. | | | | |
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| I spent too much time on the art. | | | | |
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| I am happy with my game's sound. | | | | |
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| I suffered from self-doubt and was my own worst critic. | | | | |
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| I drank a lot of water. | | | | |
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| I would join another Ludum Dare. | | | | |
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| I designed my game on paper first. | | | | |
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| I spent too much time on the code. | | | | |
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| I wish I'd spent more time on a tutorial/instructions for the player. | | | | |
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| I ran out of time before I could finish. | | | | |
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| I am happy with my game. | | | | |
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| I tried to learn a new tool to make art. | | | | |
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| I ate junk food. | | | | |
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| I couldn't decide which engine/tool to use. | | | | |
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| Overall, I had a great time this weekend. | | | | |
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| My work environment was awesome (desk, room, music). | | | | |
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| I was very familiar with my basecode/engine. | | | | |
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| I benefited from socializing online (irc, forums, twitter, g+, blog) | | | | |
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| I found the experience very stressful. | | | | |
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| There are known bugs in my game. | | | | |
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| I tried to learn a new language this weekend. | | | | |
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| My game has really great GUI and menus. | | | | |
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| I got other people to playtest my game. | | | | |
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| I had to cut features or simplify the design. | | | | |
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