Ludum Dare 22 Postmortem!!!!
 

Ludum Dare 22 Postmortem

 
Welcome to the Ludum Dare 22 post-mortem survey!

The order of these questions is randomized so everyone will get a different version of the survey. Every 100 or so responses, I collect the data and reset the survey because surveymonkey hides the data past #100 unless you pay - so although the results may report only a few responses, thus far there have been around 500!

Your data will appear in my upcoming book, "GAME JAM SURVIVAL GUIDE" and will be used to help other people in future game jams.

Kindly rate each statement according to how strongly it describes your game jam experience this weekend.

Thanks so much for filling out this short questionnaire! I'm really grateful. You are awesome!

Kind regards,

Christer Kaitila (McFunkypants)

Twitter: http://twitter.com/mcfunkypants
Google+: http://mcfunkypants.com/+/
Blog: http://mcfunkypants.com

*
1. Please rate how TRUE each statement was for you this weekend.

 No. Not at all.Not really. Maybe a little.Yes. Pretty much. Mostly.Yes. Completely true in my case.
I wasted time focusing on little details.
It was easier than I expected.
I had trouble with collision detection or physics.
I benefited from socializing in the real world.
My game works on mobile devices.
My game was well balanced (difficulty).
I got enough sleep.
I drank energy drinks.
I am happy with the art.
I drank coffee.
I prototyped my game with placeholder art.
I had trouble with installers/packaging/uploading/submitting.
I am happy with the story or plot in my game.
I wasted time playing other games.
Kittens are the best.
My game was cross platform.
I am a game jam veteran and expert.
I had fun.
I'm happy with the AI, enemies or puzzles I made.
I took breaks to go outside.
It took more work than I expected.
I am totally going to buy this book when it comes out.
I used version control (svn, git, etc).
My game is incredibly amazing.
I used a limited colour palette.
My game works in a web browser.
I was very motivated.
I had a hard time coming up with an idea.
I drank alcohol.
I wasted a lot of time playing my own game.
My game has sound effects and/or music.
My source code was poorly written.
I'm happy with the controls and movement of my game
I loved the theme people chose.
I am interested to see the stats from this survey.
I tried to learn a new game engine.
I finished my game.
I had trouble making levels.
I was very familiar with my art tools.
I used time management techniques like pomodoro.
I remembered to eat well.
I wasted time watching TV or movies.
I spent too much time on the art.
I am happy with my game's sound.
I suffered from self-doubt and was my own worst critic.
I drank a lot of water.
I would join another Ludum Dare.
I designed my game on paper first.
I spent too much time on the code.
I wish I'd spent more time on a tutorial/instructions for the player.
I ran out of time before I could finish.
I am happy with my game.
I tried to learn a new tool to make art.
I ate junk food.
I couldn't decide which engine/tool to use.
Overall, I had a great time this weekend.
My work environment was awesome (desk, room, music).
I was very familiar with my basecode/engine.
I benefited from socializing online (irc, forums, twitter, g+, blog)
I found the experience very stressful.
There are known bugs in my game.
I tried to learn a new language this weekend.
My game has really great GUI and menus.
I got other people to playtest my game.
I had to cut features or simplify the design.
Powered by SurveyMonkey
Create your own free online survey now!