Board Game Designer Questions
 

1. Board Game Design

 
This page is related to the production and design stages of your board game.

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1. Is your game marketed primarily to:

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2. Please list a complete list of all the components in your game.

This includes any boards, instructions, plastic pieces or miniatures, cards, dice and any other specialty components required to play.




3. Do you feel that certain components were not worth the effort to include in the game?

If so, which ones and why?


4. How long was your game's playtesting period?

5.
Did you offer inducements to get playtesters?


6.

When you produced your game, were you satisfied the game had been playtested sufficiently?


7. When you sent your game to be printed did you feel your prototype was sufficently professional looking?

8. Did you feel that your game was attractive to buyers?

9. How many copies of your game did you create?

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10. When making a first print run did you:

11.
Assuming you used a single printing company to produce all (or most) of the components of the game, what company did you use? Was it local or an international company? What made you decide to go with this company?


12.

Please describe your experience with the printing company involved? Was there anything they did really well or poorly? Would you use them again?

13.
What was the cost for the first print run of the game?

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14. Artwork for the game was created:

15. Were you satisfied with the artwork for your game? Do you feel the artwork made your game more appealing?

16.

When you had your components printed, did you assemble them yourself or were they assembled by another company? If so, what company (or companies) produced them?


17.

Were you satisfied with the quality of the final product? Did you have any disagreements with the printing company? Please explain.

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