| Motion Fields for Interactive Character Animation, Yongjoon Lee et al. | | | | | |
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| Reactive Planning Idioms for Multi-Scale Game AI, Ben Weber et al. | | | | | |
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| Smart Events and Primed Agents, Norman Badler et al. | | | | | |
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| Perceptually Realistic Behavior through Alibi Generation, Ben Sunshine-Hill and Norman Badler. | | | | | |
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| Analyzing the Evolution of Social Groups in World of Warcraft, Christian Thurau and Christian Bauckhage. | | | | | |
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