2010 AiGameDev.com Awards for Game AI
 

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1. Best AI in a AAA Game

 WorstAverageBest
Assassin's Creed: Brotherhood
Forza Mortorsport 3
Halo: Reach
Supreme Commander 2
Red Dead Redemption

2. Best Non-Player Characters

 WorstAverageBest
Mafia 2
Heavy Rain
Alan Wake
Red Dead Redemption
Mass Effect 2
Fable 3

3. Best AI in an Independent Game

 WorstAverageBest
Mount & Blade: Warband
Hegemony: Philip of Macedon
Command Ops: Battles from the Bulge
Gratuitous Space Battles

4. Design Innovation in Game AI

 WorstAverageBest
Interchangeable Bots/Players in KANE & LYNCH 2 (Fragile Alliance)
Interactive Film "Scripting" in CALL OF DUTY: BLACK OPS
Behaving like NPCs in ASSASSIN'S CREED: BROTHER HOOD
Tactile Interaction in KINECTIMALS
Visible Last Known Position in SPLINTER CELL: CONVICTION

5. AI Technology in a Supporting Role

 WorstAverageBest
Zombie Hordes in DEAD RISING 2
Kinect Middleware
The City in MAFIA 2
Euphoria in RED DEAD REDEMPTION
Pathfinding in STARCRAFT 2

6. Technical Innovation in Game AI

 WorstAverageBest
Crowd Flow in HEAVY RAIN
Neural Networks in SUPREME COMMANDER 2
Planner in JUST CAUSE 2
Sensory System in METRO 2033

7. Most Influential Published Research

 WorstAverageBest
Motion Fields for Interactive Character Animation, Yongjoon Lee et al.
Reactive Planning Idioms for Multi-Scale Game AI, Ben Weber et al.
Smart Events and Primed Agents, Norman Badler et al.
Perceptually Realistic Behavior through Alibi Generation, Ben Sunshine-Hill and Norman Badler.
Analyzing the Evolution of Social Groups in World of Warcraft, Christian Thurau and Christian Bauckhage.

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