1. Statement of Confidentiality and Purpose
We are looking for working designers
to participate in a research survey to gather information regarding the current use of user interface design tools, the phases of design and the design of interactivity. By "designers" we want to include anyone who works in Interaction Design, Graphics Design, Information Architecture, Experience Design, Visual Design, User Interface Design, or equivalent, on applications for computers, for the Web, for mobile phones, for electronic appliances, or equivalent. All information you supply in this survey will remain confidential and will not be associated with you personally.
We were having a contest for people who filled out this survey, but that ended at 5:00pm EDT on Monday, September 17, 2007. However, we are still interested in your answers, so if you fill out this survey, we will look at your answers, and use them to help guide our future research.
This survey is being performed by the Natural Programming Group at Carnegie Mellon University. Please contact Brad Myers at email@example.com if you have questions, comments or feedback.
Definition of an Interactive Behavior
By “interactive behavior,” we mean anything that an application does. If you think of “look and feel”, we are mainly focusing on the “feel”. Another way to look at it, is that we are focusing on what you cannot draw in Photoshop, but instead need to describe in other ways, such as using storyboards, code, etc. Or, if you were developing in Flash or Director, the behavior would be anything that required using the timeline or scripting.