A Study on Workstyles in Software and Interaction Design
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1
. What is your primary role in your organization?
What is your primary role in your organization?
Systems Analyst/Designer
Programmer
CIO, Project Manager
Usability Expert, Interaction Designer
Other (please specify)
2
. How many years of professional experience do you have in that role?
How many years of professional experience do you have in that role?
< 2 years
3-6 years
7-10 years
> 10 years
3
. How many information systems employees does your organization have?
How many information systems employees does your organization have?
Less than 5
5-14
15-49
50-100
More than 100
4
. How would you classify your organization software development process?
How would you classify your organization software development process?
"Just do it"
Waterfall
Spiral
Evolutionary development (Prototyping)
Exploratory development
Formal methods specifications
Composition through reusable components
Other (please specify)
5
. Which tool(s) do you currently use to perform user interface design? (Check all that apply to any user interface-related activity).
Which tool(s) do you currently use to perform user interface design? (Check all that apply to any user interface-related activity).
Post-it Notes
Visual Interface Builders
Electronic Sketching Tools (e.g. Denim, SILK)
Asynchronous Collaborative Tools (e.g. CVS, e-mail)
Analysis and Modeling Tools (e.g. Enterprise Architect, MS Visio)
Whiteboards
Multimedia authoring tools (e.g. Macromedia Flash, Director)
HTML-editing Tools
Formal Model-based Tools (e.g. CTT, UI-Pilot, MOBI-D)
Synchronous Collaborative Tools (e.g. Video-conferencing, messenger)
Paper and Pencil
Other (please specify)
6
. From this point on, you will be given a set of scenarios in terms of workstyles and you will be asked to classify their frequency (how many times you engage and transition in those workstyles) and cost (how difficult in terms of effort, not time, you find to perform that transition). Let's start with: Moving from collaboratively modeling using a whiteboard into a digital version (using e.g. a UML tool).
low
moderate
high
Frequency
*
From this point on, you will be given a set of scenarios in terms of workstyles and you will be asked to classify their frequency (how many times you engage and transition in those workstyles) and cost (how difficult in terms of effort, not time, you find to perform that transition). Let's start with: Moving from collaboratively modeling using a whiteboard into a digital version (using e.g. a UML tool). Frequency low
Frequency
Frequency
Frequency moderate
Frequency
Frequency
Frequency high
Cost
Cost low
Cost
Cost
Cost moderate
Cost
Cost
Cost high
7
. Moving from high-level descriptions of the user interface (e.g. sitemaps, navigation maps, etc.) to detailed screens of the user interface (concrete widgets, buttons, etc.)
low
moderate
high
Frequency
*
Moving from high-level descriptions of the user interface (e.g. sitemaps, navigation maps, etc.) to detailed screens of the user interface (concrete widgets, buttons, etc.) Frequency low
Frequency
Frequency
Frequency moderate
Frequency
Frequency
Frequency high
Cost
Cost low
Cost
Cost
Cost moderate
Cost
Cost
Cost high
8
. Moving from sketching informal ideas/concepts (using e.g. blackboards or sheets of paper) into formal models (e.g. UML digital models), and back
low
moderate
high
Frequency
*
Moving from sketching informal ideas/concepts (using e.g. blackboards or sheets of paper) into formal models (e.g. UML digital models), and back Frequency low
Frequency
Frequency
Frequency moderate
Frequency
Frequency
Frequency high
Cost
Cost low
Cost
Cost
Cost moderate
Cost
Cost
Cost high
9
. Moving from non-functional prototypes toward fully-functional prototypes
low
moderate
high
Frequency
*
Moving from non-functional prototypes toward fully-functional prototypes Frequency low
Frequency
Frequency
Frequency moderate
Frequency
Frequency
Frequency high
Cost
Cost low
Cost
Cost
Cost moderate
Cost
Cost
Cost high
10
. Moving from business rules, use cases and problem space concepts into final solution design, and back.
low
moderate
high
Frequency
*
Moving from business rules, use cases and problem space concepts into final solution design, and back. Frequency low
Frequency
Frequency
Frequency moderate
Frequency
Frequency
Frequency high
Cost
Cost low
Cost
Cost
Cost moderate
Cost
Cost
Cost high
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